Requiem // 102 – 19

I feel humbled to be able to take part in Requiem // 102, which I wrote about in detail earlier. See all the fascinating contributions on the project’s official site. Here is mine.

Darren Aronofsky’s Requiem for a Dream comes with a reputation attached. Even though I had somehow managed to not see it yet before I signed up for this project, I knew from countless conversations that Requiem is 1. very disturbing, 2. cut very fast and 3. groundbreaking. While watching it, with the advantage of ten years hindsight of course, I found that it is 1. much too blatant to be disturbing and 2. not actually cut that fast in most portions (and not even that fast in the fast sequences, now that moviegoers’ brains are used to Paul Greengrass movies). I’ll try to get to 3. in the end and talk about my frame first.

The image is from minute 19 of the film and shows Jennifer Connelly’s character Marion looking at herself in her appartment’s bathroom mirror before one of the film’s famous drug montages shows the use of both heroin and cocaine. The drugs turn the desaturated gloom of this image into a triumph: The expressionless face in this frame changes to an expression of bliss, Marion slowly raising her arms while the image fades to white. In the scene before this one, Marion and Harry have decided to spend the money they make through drug dealing on a shop where she can sell her self-made clothes. The couple is not only high on drugs, they are drunk on their expected success.

The juxtaposition of the two facial expressions before and after the consumption of drugs is echoed again in the very fact that Marion is placed in front of a mirror for this scene. There are really two Marions here, the one that she sees („The most beautiful girl in the whole world“, as Harry tells her again and again) and the soon-to-become-lifeless junkie the audience recognizes.

The fact that the self-perception of the characters usually differs greatly from their actual appearance could be called one of the main thematic devices of the film. Here, Marion believes she is on her way up while it’s already pretty clear that the only way for all four main characters is down – after all, the film claims to be a requiem for their dream. Sara’s story expresses this notion even more explicitly: She believes she is looking and feeling great, while her general demeanor already has something quite harrowing about it when Harry visits her, and will collapse into complete delusion later on. Finally, Harry will believe that the wound on his arm is not actually that serious – only to have the same arm amputated in the final scenes.

Aronofsky revisits the bathroom setting, which is exclusively Marion’s domain, for two later scenes which nicely complement this one in the season triptych that structures the narrative. While the junkies are swimming in drug abundance this early in the film, the next scene featuring the bathroom has Marion in a stupor of withdrawal, knocking over furniture in search for drugs (for all his blatantness, Aronofsky resists the cliché of having her smash the mirror). The third act, of course, puts Marion in the bathroom again for one of the film’s most iconic scenes, in which she soaks in the tub and then screams into the water after she slept with Big Tim.

Marion is almost naked in this scene, wearing a bra but no panties, and glimpses of nudity like this one are probably among the reasons why the film caused such a stir at the time. Presented and lit the way it is here, of course, the exposed skin serves both as an indicator for the state of depravity that Marion is already in and as a symbol for her vulnerability.

My general feeling was that Requiem for a Dream, in accordance with its title, works very much like a piece of dramatic classical music, like an opera. Not only because its soundtrack is one of its best assets, but because it paints with such broad strokes, has such a clear-cut, symbol-laden three-act structure (Summer, Fall, Winter) and lets you expect early on that everyone will end up in a most tragic finale. The message that „Because of modern consumerism, we’re all junkies in one way or another“ is hammered home by means of the drug montages throughout the whole film. The concept might have been clever at the time (my comment on the issue of the film being groundbreaking), but I find it quite annoying in much the same way that Requiem seems unnecessesarily pessismistic in the way all characters are denied redemption – not because they’re unwilling to redeem themselves, however, but apparently because as junkies they deserve to be treated like shit by society.

When it comes to drug movies, I have to say I much prefer the three-years-older Trainspotting. It seems superior in the way it first presents you with a vibrant and funny image of being on drugs, only to punch you in the stomach with the horrors that follow. Requiem instead treats you with regular doses of foreboding, hyperbole and sentimentality – overwhelming you in much the same way a drug would do.

Stuff I Learned this Week – #47/10

Mind over Meta!

Rapunzel – Neu Verföhnt

Es gibt einige Momente in Rapunzel, in denen niemand spricht. In diesen Momenten darf man noch einmal erleben, was Animationsfilm bedeuten kann: Charme und Emotionen übertragen, nur durch die Kraft von bewegten Bildern und nachempfundenen Gesten. Kurze Zeit später fangen dann alle wieder an zu reden und zu singen und der Zauber ist vorbei. Das liegt nicht einmal daran, dass Alexandra Neldel und Moritz Bleibtreu Sache als deutsche Synchronsprecher von Rapunzel und ihrem love interest Flynn Rider irgendwie schlecht machen würden, im Gegenteil. Es fällt einfach nur schwer, hinter all den kitschigen Phrasen irgendetwas anderes als Klischees zu entdecken. Zumal nachdem Filme wie Shrek und Verwünscht diese Klischees schon vor Jahren so treffend entlarvt haben.

Weiterlesen – meine erste Kritik für NEGATIV

Filmmakers defending Skyline against the critics

It’s always fun when this happens. It takes movies beyond their sheer identity as art and entertainment and discusses them as the media circus they are. The Producers of Skyline gave Cinematical an interview, in which they try to defend themselves against the hailstorm of bad reviews their film has garnered so far.

However, rather than lash out and actually defend their film, they actually give in a bit, saying stuff like “Pretense be damned. I know it’s not a perfect movie, but I’ve enjoyed plenty of movies with flaws before”, which is probably one of the worst things you can think about your own work, if you’re trying to stand up for it. Later, they blame the way the film was marketed, as an epigone to Independence Day rather than as a piece of chamber horror with aliens.

I haven’t seen Skyline yet, it hasn’t been released in Germany so far, but I wanted to share this fun bit of Meta-Hollywood. The link again.

Stuff I learned this week – #46/10

Stuff I learned this week – #45/10

Tagline: This time, it’s bilingual!

Requiem // 102

One aspect of the web I haven’t really touched upon very often so far is the great possibilities for collaboration it offers. I am looking forward to becoming part of one such collaboration this month.

Requiem // 102 is a project started by Nick Rombes, an associate professor at the University of Detroit Mercy, that celebrates the tenth anniversary of Darron Aronofsky’s seminal film Requiem for a Dream in a unique way. Rombes has already popularized analyzing films through random frame stills in certain circles. Now he is taking the concept on the road and assigning one frame for each of the 102 minutes of the film to 102 people on the web, who are publishing their analyses of the film one day at a time. There were/are still frames to be had so I wrote to Nick and now I will publish my take on Requiem for a Dream based on a frame by the end of the month.

I have somehow managed to not see Requiem for a Dream yet, and I haven’t read much about it either, so I will try to add a fresh perspective to the project.

This form of collaborative film studies will hopefully yield a fascinating mosaic of interpretative angles and be fun at the same time. Check it out on its Tumblr-Blog and Twitter feed.

Thanks to Dan North for posting about the project

Stuff I learned this week – #44/10

This is the attempt to install a new weekly link feature in this blog, similar to the way Worte zum Wochenende used to be.

Tron Night: Something to Feast Your Eyes On

Geek Buzz has really become important for movie marketing. Last year’s Avatar was the first film to actually preview around twenty minutes of footage for audiences several months before the film’s release in the hope of building up a positive word-of-mouth vibe for the film’s release (a strategy that seemed to have worked; even though audiences on the whole weren’t too thrilled about the preview footage). The maker’s of Tron Legacy, a late sequel to 1982’s Tron, tried the same tonight.

They did a good job. Even though the storyline for Legacy looks as preposterous as that of its predecessor, the preview footage shows that the new film will definitely be something to look forward to for lovers of excellent imagery. As could be glimpsed in the trailer, Tron Legacy stays true to Tron‘s original backlit, “black theatre” look while adding some more CGI-cool. This world of dark grey tones, nerved by fluorescent lights, is really something you haven’t seen for a while. It manages to conjure up 80s nostalgia while still looking pretty nifty by today’s standards.

In addition, director Joseph Kosinski and his team really seem to get 3D and use it in the narrative way Alice in Wonderland inexplicably didn’t. The non-computer-world is 2D, making the 3D world of the computer system (ironically, the “simulated” world, of course) exquisitely hyperreal. However, they go beyond that: The preview footage included the scene in which Sam (Garrett Hedlund) discovers the old lab of his father Flynn (Jeff Bridges) but left out the actual transition scene from Earth to Grid. However, when Sam discovers the secret door behind the “Tron” video game and descends into the lab, i.e. gets closer to the computer world, the image slowly but steadily gained depth while staying 2D, cleverly anticipating and foreshadowing what’s to come. The only other movie that used 3D in this psychological way so far, was the amazing Coraline.

The verdict: “Tron Night” worked for me. I am definitely looking forward to Tron Legacy, at least for a good two hours of fun in the cinema.

Legend of the Guardians: Five Notes on the Owls of Ga’Hoole

1. This is what 3D is supposed to feel like. Zack Snyders trademark style, which basically lets the camera rule the space-time continuum it inhabits, lends itself perfectly to the new way of telling stories. While Snyder hardly makes use of z-axis space to convey information he couldn’t bring across in 2D, his great advantage in Legend of the Guardians is that he actually has three dimensions to move in. Almost all of the film is spent either in flight or in trees (which also means movement in three dimensions) and this is where 3D really shines. Add to that Snyders famous slo-mo-shots and some sweeping vistas and your eyes can’t stop ogling the beauty you are presented with on screen. Watching Legend of the Guardians really makes you wish, 300 and Watchmen had been in 3D. 300, especially, a film without a plot to speak of that lives purely by its visuals, could have been enhanced no end by stereoscopy. If he carries on like this with the movies he has lined up (Sucker Punch and Superman), Snyder might become one of the most prolific 3D directors around.

2. Snyders treatment of Kathryn Lasky’s novels confirms my earlier thesis that we have a lot to look forward to, if more live action directors with a clear thematic profile take to animation. Legend of the Guardians overtly reflects Snyders preoccupation with the fascist imagery and ideology of grandeur and fights of the weak against the self-styled strong. It is probably owed to the fact that Legends is aimed at kids that the lines of good and evil are drawn in an extremely simplistic way here.

3. Kudos to Animal Logic for their pitch-perfect creature and effects animation. They got to practice beaks and feathers in Happy Feet and really make the most of it in Legends. Owls, with their round faces and crooked beaks, probably topped the list of animals least likely to be anthropomorphised as heroes until this point, but the animators really did a superb job in making them believable, likeable and distinguishable. Much of this can be attributed to the realistic fluffiness of the feathers, which really serve their purpose to give every owl its individual character.

4. I have not read Kathryn Lasky’s book that the film is based on, but it wasn’t difficult to glimpse the detailed and imaginative world that Lasky has probably created in her series of novels through the bric-a-brac script that strives to cram every bit of Ga’Hoole mythology into 100 minutes of film while still leaving enough time for action sequences. The result is a desaster: The film jumps from one scene to another with hardly any transition, introduces new characters and plot twists by the minute and leaves no time at all for contemplation in much the same way that The Golden Compass or Inkheart did two or three years earlier. When will Hollywood finally stop turning fantasy novels that live by their worldbuilding into movies that pale in comparison? Hasn’t film history proven over and over again that – when it comes to fantasy genre films – short stories, novellas and graphic novels make much better source material? TV minseries are a much better medium to capture the intricacies of novels as this one, even if it means sacrificing some visual kablooie.

5. Even Rocky had a montage. But the training/getting to know their new home montage of Legends is an incredibly weak piece of filmmaking the film could have totally done without. It adds almost nothing to the exposition monologue which one of the characters, who is probably important in the novel but extremely flat here, just gave a few minutes earlier. The montage is also accompanied by a pop song which breaks with the whole atmosphere of the movie, but had to be included because it makes tie-in money and because it fits perfectly with this artist called Owl city. Get it? Because they are in a city of owls. Mercy! Please!

Addendum: Zack Snyder talks quite detailed about his 3D-ideas here and there is an extensive series of interviews with the key creatives of the film here.